Culture Consumption: February 2026

All the books, television, and games I enjoyed over the last month

Books

Brandon Shimoda’s Hydra Medusa blends poetry and essays into a powerful collection that explores history, politics, and vigilance, while also holding a space for beauty, nature, spirit, and love. I love the exploration of dreams in contrast with explorations of the hard world, blending together into a feeling of the surreal, a blurring of the line between dream and reality.

A window opens
between trees.

yellow. leaking. the ocean

has fashioned a cave
into which all oceans disappear

– from “The Desert”

Box of Bones by Ayize Jama Everett and John Jennings is a stunning graphic horror duology. The story centers on Lindsay Ford, a graduate student working on a thesis about the folklore of the Box of Bones, a vessel said to contain demonic spirits of vengeance — the Suffering, the Wretched, the Nobody, the Burden, the Doctor, and the Dark. When unleashed, these beings rip through the world, tearing apart anyone they come across, including enemies and the summoner alike. The more Lindsay delves into the history of the box, the more obsessed she becomes, putting her own life and soul at risk. Weaving in Black history and oppressions faced throughout the ages, Box of Bones presents a dark and bloody narrative with rich vibrant art.

Books Finished This Month:

  1. The Losers: Part One by Harley Laroux

  2. Hydra Medusa by Brandon Shimoda

  3. Box of Bones: Book One by Ayize Jama Everett and John Jennings

  4. Box of Bones: Book Two by Ayize Jama Everett and John Jennings

Total Books for the Year: 7

Still in Progress:

Clown in a Cornfield 2: Friendo Lives by Adam Cesare, Entering Hekate's Cave: The Journey Through Darkness to Wholeness by Cyndi Brannen, and Tao Te Ching by Lao Tzu

Short Stories & Poetry

A selection of works I recently read in journals and online publications, with a few lines from the text shared here.

Science Fiction: “Mother’s Hip” by Corey Jae White and Maddison Stoff (Lightspeed Magazine) — 

High above the Amazon Rainforest, Hynd circled, her massive wingspan only visible by the shadow she cast on the battlefield below. She felt the wind pass across her wings, whispering of torrential rain coming; not her concern, so far above the clouds, but she packaged the data and shot it down to the comms base at ground level so the grunts would know what was coming.

Poetry: “burn (kiss) the heretic” by Elena Sichrovsky (Interstellar Flight Press) —

oleander hickey

striptease mid-wedding

flaunt my new coathanger body

Science Fiction: “Laser Eyes Ain’t Everything” by Effie Seiberg (Diabolical Plots) —

I sat in my wheelchair next to the three steps that led to their front door, and groaned. My brand new laser eyes didn’t exactly fix my mobility problems.

Television

Mizu (Maya Erskine) stares down her path of vengeance in Blue Eye Samurai

I finally watched Blue Eye Samurai, an animated series about a samurai seeking revenge. In mid-17th century Japan during the Edo period, when it was illegal for foreigners to enter Japan, Miki is an outcast due to her blue eyes and she swears revenge on the four white men who made her a “monster.” Miki is highly skilled and willing to achieve her revenge at any cost. Along the way, she meets a host of enemies and potential allies. The animation is stunning, the fight sequences are thrilling, and the story is complex and fascinating. Absolutely phenomenal, and I can’t wait for season two.

A Cinderella-esque meeting between Sophie Baek (Yerin Ha)
and Benedict Bridgerton (Luke Thompson) in Bridgerton

Bridgerton, season 4, was a good time. I love a good Cinderella retelling and I love Benedict’s bumbling through the relationship and Sophie’s steadfastness in her values. I also enjoyed many of the side stories, like Queen Charlotte struggling to deal with changes, Penelope wanting to let go of the Lady Whistledown mantle, and Francesca’s anxieties about being a good wife. I’m interested to see how these characters continue to develop in the coming seasons.

Games

Screenshot from a video game, showing a computer terminal. Little PostIt notes stick to the sides with gameplay instructions. On screen is a postcard with text scratched out.

Transcribing a postcard in Dead Letter Dept. | screenshot by me

Dead Letter Dept., developed by Mike Monroe and Belief Engine, is a fantastic horror game with an interesting premise. After moving to the city, the player is taking part in a data entry job in an empty, dank warehouse in the middle of nowhere, filling in addresses that a mail-scanning system finds illegible. Each day, you wake, wander down the dreary corridors of your apartment hallway, hearing the muffled voices of your neighbors in their own apartments, and take the train to work.

The job — and gameplay — involves hand-typing in addresses and, in some cases, increasingly bizarre passages of text. Little narratives unfold in the strange letters and postcards sent through, each building a sense of dread. While typing, the electricity sometimes flickers and pops (multiple times causing me to jump) and also hear strange sounds of things shifting around the room.

Atmosphere is huge in this game. The art has a grainy worn quality, the lighting is appropriately moody and shifts to reflect the changing mental state of the character, and the sound design is top notch. The audio built a high level of tension, and in general I loved the experience and want to play the game again to get some different endings.

two samurai ride horses side-by-side in bloooming fields. In the distance fires burn black smoke, reminding the viewer of the Mongol threat.

Riding with a companion on a quest. | screenshot by me

Considering how many games I’ve been playing lately have fallen on the creepy or terrifying side, I wanted a game that would be adventurous and chill, which led me to finally playing Ghost of Tsushima (Sucker Punch Productions). After surviving a battle against the Mongols, Jin Sakai, one of the few remaining samurai, sets out on a quest to to save his captive uncle and avenge his people on Tsushima Island.

The game is beautiful and wonderfully satisfying to play. It does a good job introducing the player to the use of the sword in combat, with different stances designed to handle different kinds of enemies. The world also has a ton of collectibles, from supplies that allow the player to level up their weapons and gear to fox dens, temples, artifacts, and hot springs that either provide benefits for the character (such as additional health, charm slots, resolve, etc.) or expand the story lore and world.

One of my favorite parts is climbing on the back of my loyal steed and riding through the forests or blooming hills. The use of wind to guide the player to the destination of their next quest is such a lovely touch, because it feels less intrusive than a marker, letting me explore as I’m riding and discover new locations or collectibles on my own.

Screenshot from a realistic-looking video game, showing a man in traditional Japanese Samurai garb petting his tawny brown horse.

My horse is the best horse, and I love that you get cute little actions petting or playing with them after a quest. | screenshot by me

I’m also really enjoying the story and the various side questions. The characters all having interesting backstories and their own relationships to honor and loyalty. The question of whether to bend how one approaches battle against and overwhelming force is such an interesting one to me, evolving naturally out of the way the player approaches combat. The choice of whether to behave like proper samurai, attacking enemies head on versus using stealth and quiet assassination to eliminate enemies has an interesting impact on the narrative, as Jin flashes back to memories of learning the ways of the samurai from his uncle.

For the most part, I’ve stuck with attacking my enemies head on and for the most part haven’t feel too overwhelmed (though, I am playing on easy mode). However, some sequences lend themselves to stealth, especially when a kidnap victim is involved, since the enemies will begin killing their captives if attacked openly.

So far, I’m having a great time with this game. I’m still fairly early on in the game, but I’m already wanting to be thorough and discover all the collectibles, if I can.

Browser Games

Bicross RPG (eli_li) ate up far too many of my hours this month. It’s a simple puzzle game, in which you have to find the proper placement of the plants based on the numbers at the top and right, indicating how many are in each column. The RPG element adds a nice twist, providing additional life or tools to help find the solution, while the puzzles getting larger and more difficult.

Ten Things I Learned In The Red Room,” an interactive fiction game by Nessa Cannon. Inspired by Twin Peaks, this surreal horror broken into ten vignettes that build on a sense of unease and dreaminess in a strange red room.

Jagged Bone is another interactive horror fiction by Nessa Cannon. In this one, the player is at the home they inherited from their father, but the woods hold a deep and deadly secret. One of my favorite things about this game is how it shifts perspective, adding a nice layer of depth along with the tension.

Intrusive Thoughtsis a fascinating dating sim created by Josep Valls, Peter Vaňo, softeal.png, and Sam. In the game, the player goes on a date with a beautiful woman and has a rather basic conversation. However, in order to select a line of dialog, you have to play an increasingly difficult mini-game to make the optimal choice. Failing the mini-game causes the date to go off the rails. It definitely added a stressful layer to the conversational structure.

A Murder Most Fowl,” developed by Ouch Pouch, is a charming little interactive fiction about a crow attempting to hide evidence of misdeeds, while also having to host a party. It’s a sweet little tale with an amusing end.

That's it for me! What are you reading? Watching? Loving right now?

Thank you for reading and spending a little of your precious time with me! If you’d like to support my work, you can subscribe for free or, if you are a generous soul, you can buy me a coffee.

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I also write poetry! Find my books here.

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